Commit Graph

5 Commits

Author SHA1 Message Date
Corback 45f7abc402 feat: combat_engine + generate_pnj_batch + actions/encounter updated 2026-06-15 23:30:51 +00:00
Corback 0a46655e36 feat: encounters 4 tiers + fix actions roles 2026-06-15 23:17:51 +00:00
Corback 873106d5cb feat: systeme tiers PNJ 0-3 + equipment by role + archetype factory
migration_003: tier/archetype_key, boss exclus sim, equipement distinctif
equipment_by_role.json: loadouts par role (armes/armure/consommables)
archetypes.json: 11 archetypes tier3 + lieutenant tier2
pnj_factory.py: spawn_from_archetype, equip_character, spawn_batch
character_creator.py: nouveaux roles + tier + archetype_key dans INSERT
init_pnj.py: 10 PNJ tier1 + 8 lieutenants tier2 par faction
db.py: get_characters(min_tier=1) exclut boss, get_all_characters pour seeds
tick.py: seeds tous tiers, survival/actions tier>=1 seulement

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-15 23:04:34 +00:00
Corback c422d62f10 Fix forage/find_water : loot réel selon food/water_level de la zone 2026-06-15 22:48:26 +00:00
Corback 3039961b51 Initial commit — Venice of Wasteland sim engine B1-B5 2026-06-15 22:38:35 +00:00