{ "_comment": "Config session 1 — Venice of Wasteland. Sections 'modes.' font un deep-merge sur les valeurs de base.", "session": { "session_id": 1, "name": "Session 001 — Louisiane post-apo", "seed_global": 42 }, "mode": "pacifiste", "tick": { "tick_sleep_sec": 60, "ticks_per_day": 24, "day_start_tick": 6, "night_start_tick": 20, "llm_tick_interval": 6 }, "survival": { "_comment": "drain_speed : diviseur sur HUNGER/THIRST/SLEEP_TICKS (2.0 = 2x plus vite, 0.5 = 2x plus lent)", "drain_speed": 1.0, "fatigue_hp_per_2pts": 2, "enabled": true }, "economy": { "_comment": "Multiplicateur global caps (appliqué à tous les caps_range des rôles)", "caps_global_multiplier": 1.0, "loot_caps_min": 3, "loot_caps_max": 25, "trade_price_variance": 0.2 }, "encounter": { "_comment": "global_rate_multiplier : appliqué sur chance_per_tick de chaque zone", "global_rate_multiplier": 1.0, "combat_lethality": 1.0, "enabled": true }, "world": { "_comment": "Populations réalistes pour un wasteland post-apo. 500 habitants c'est une grande cité en zone sûre.", "pop_count_by_zone": { "independance": 120, "nola_vieux_carre": 90, "baton_rouge": 70, "laplace": 60, "nola_fleuve": 40, "la_paroisse": 35, "nola_cbd": 25, "oak_plantation": 20, "donaldsonville": 15, "pearl_river": 10 }, "water_drain_per_pop": 0.004, "food_drain_per_pop": 0.003, "security_day_regen": 0.2, "security_night_drain": 0.3, "conflict_security_range": [-0.5, 0.2] }, "faction_relations": { "initial_volatility": 0.05, "drift_per_llm_tick": 1 }, "llm": { "enabled": false, "model_mj": "qwen2.5:14b", "model_pnj": "qwen2.5:7b", "ollama_url": "http://localhost:11434", "chroma_url": "http://localhost:8000", "chroma_collection": "fallout_vst" }, "modes": { "pacifiste": { "_comment": "Monde presque sûr, idéal pour tester la sim sans mort en cascade", "encounter": { "global_rate_multiplier": 0.4, "combat_lethality": 0.5 }, "survival": { "drain_speed": 0.7 }, "world": { "security_day_regen": 0.4, "security_night_drain": 0.1, "conflict_security_range": [-0.1, 0.3] }, "faction_relations": { "initial_volatility": 0.02, "drift_per_llm_tick": 1 } }, "politique": { "_comment": "Intrigues factions, peu de violence directe, mais relations volatiles", "encounter": { "global_rate_multiplier": 0.6, "combat_lethality": 0.7 }, "survival": { "drain_speed": 1.0 }, "world": { "security_day_regen": 0.2, "security_night_drain": 0.3, "conflict_security_range": [-0.8, 0.1] }, "faction_relations": { "initial_volatility": 0.3, "drift_per_llm_tick": 5 } }, "guerre_commerciale": { "_comment": "Blocus, routes coupées, prix instables. Survie difficile mais pas de front de guerre.", "encounter": { "global_rate_multiplier": 1.2, "combat_lethality": 0.9 }, "survival": { "drain_speed": 1.5 }, "economy": { "caps_global_multiplier": 1.5, "trade_price_variance": 0.5 }, "world": { "pop_count_by_zone": { "nola_cbd": 15, "pearl_river": 6, "donaldsonville": 8 }, "security_day_regen": 0.1, "security_night_drain": 0.5, "conflict_security_range": [-1.5, 0.0] }, "faction_relations": { "initial_volatility": 0.4, "drift_per_llm_tick": 8 } }, "guerre": { "_comment": "Front de guerre actif. Rencontres fréquentes, ressources rares, morts quotidiennes.", "encounter": { "global_rate_multiplier": 2.0, "combat_lethality": 1.5 }, "survival": { "drain_speed": 1.8, "fatigue_hp_per_2pts": 3 }, "economy": { "caps_global_multiplier": 0.5, "loot_caps_max": 40, "trade_price_variance": 0.8 }, "world": { "pop_count_by_zone": { "independance": 80, "nola_vieux_carre": 50, "baton_rouge": 40, "laplace": 30, "nola_fleuve": 20, "la_paroisse": 15, "nola_cbd": 8, "oak_plantation": 10, "donaldsonville": 6, "pearl_river": 4 }, "security_day_regen": 0.05, "security_night_drain": 0.8, "conflict_security_range": [-2.0, -0.3] }, "faction_relations": { "initial_volatility": 0.8, "drift_per_llm_tick": 15 } }, "survie_extreme": { "_comment": "Pas de mode narration. Purement sim de survie hostile. Test de résistance.", "encounter": { "global_rate_multiplier": 1.8, "combat_lethality": 2.0 }, "survival": { "drain_speed": 2.5, "fatigue_hp_per_2pts": 4 }, "economy": { "caps_global_multiplier": 0.3, "loot_caps_max": 15 }, "world": { "security_day_regen": 0.05, "security_night_drain": 1.0, "conflict_security_range": [-3.0, -0.5] }, "faction_relations": { "initial_volatility": 0.5, "drift_per_llm_tick": 10 } } } }