Add fallout.coyoteos.ovh Flask visu - VaultCom terminal UI

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Corback
2026-06-15 17:39:38 +00:00
parent 1962bbb899
commit d4007aec00
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"""
fallout.coyoteos.ovh — Venice of Wasteland — Visualisation simulation
Flask app sur Ampère, lit PostgreSQL Vigile via SSH tunnel
"""
import subprocess, time, threading, os, json
from flask import Flask, render_template_string, jsonify, abort
app = Flask(__name__)
# ── SSH tunnel → PostgreSQL Vigile ────────────────────────────────────────────
TUNNEL_LOCAL_PORT = 15432
_tunnel_proc = None
def start_tunnel():
global _tunnel_proc
cmd = [
"ssh", "-N", "-L", f"{TUNNEL_LOCAL_PORT}:localhost:5432",
"-i", "/ssh/vigile.key",
"-o", "StrictHostKeyChecking=no",
"-o", "ServerAliveInterval=30",
"-o", "ServerAliveCountMax=3",
"ubuntu@79.72.30.231"
]
_tunnel_proc = subprocess.Popen(cmd)
time.sleep(3)
print(f"SSH tunnel → Vigile:5432 via local:{TUNNEL_LOCAL_PORT}")
def get_conn():
import psycopg2
return psycopg2.connect(
host="localhost", port=TUNNEL_LOCAL_PORT,
dbname="fallout", user="fallout",
password="VeniceOfWasteland2026!",
connect_timeout=5
)
def query(sql, params=None):
try:
conn = get_conn()
cur = conn.cursor()
cur.execute(sql, params or ())
cols = [d[0] for d in cur.description]
rows = [dict(zip(cols, r)) for r in cur.fetchall()]
conn.close()
return rows
except Exception as e:
print(f"DB error: {e}")
return []
def execute(sql, params=None):
try:
conn = get_conn()
cur = conn.cursor()
cur.execute(sql, params or ())
conn.commit()
conn.close()
return True
except Exception as e:
print(f"DB error: {e}")
return False
# ── Templates ─────────────────────────────────────────────────────────────────
BASE_CSS = """
<style>
@import url('https://fonts.googleapis.com/css2?family=VT323&family=Share+Tech+Mono&display=swap');
:root {
--green: #39ff14;
--green-dim: #1a7a08;
--green-dark: #0d3d04;
--amber: #ffb000;
--red: #ff3c3c;
--bg: #050a05;
--card-bg: #0a150a;
--border: #1f4d1f;
}
* { box-sizing: border-box; margin: 0; padding: 0; }
body {
background: var(--bg);
color: var(--green);
font-family: 'Share Tech Mono', monospace;
font-size: 14px;
min-height: 100vh;
position: relative;
}
body::before {
content: '';
position: fixed; inset: 0; pointer-events: none; z-index: 9999;
background: repeating-linear-gradient(0deg, transparent, transparent 2px, rgba(0,0,0,0.08) 2px, rgba(0,0,0,0.08) 4px);
}
h1, h2, h3, .title { font-family: 'VT323', monospace; letter-spacing: 2px; }
h1 { font-size: 2.4rem; color: var(--green); text-shadow: 0 0 10px var(--green); }
h2 { font-size: 1.6rem; color: var(--green); margin-bottom: 12px; }
h3 { font-size: 1.2rem; color: var(--amber); }
a { color: var(--green-dim); text-decoration: none; }
a:hover { color: var(--green); text-shadow: 0 0 6px var(--green); }
.layout { display: flex; min-height: 100vh; }
.sidebar {
width: 220px; flex-shrink: 0;
background: var(--card-bg); border-right: 1px solid var(--border);
padding: 20px 0;
}
.sidebar .logo { padding: 0 20px 20px; border-bottom: 1px solid var(--border); }
.sidebar .logo .sub { font-size: 11px; color: var(--green-dim); }
.sidebar nav a {
display: block; padding: 10px 20px;
color: var(--green-dim); font-size: 13px;
border-left: 3px solid transparent;
transition: all 0.15s;
}
.sidebar nav a:hover, .sidebar nav a.active {
color: var(--green); border-left-color: var(--green);
background: rgba(57,255,20,0.04);
text-shadow: 0 0 6px var(--green);
}
.sidebar nav .section-label {
padding: 16px 20px 4px; font-size: 10px;
color: var(--green-dim); letter-spacing: 2px; text-transform: uppercase;
}
.main { flex: 1; padding: 30px; overflow: auto; }
.topbar {
display: flex; justify-content: space-between; align-items: center;
margin-bottom: 28px; padding-bottom: 16px;
border-bottom: 1px solid var(--border);
}
.badge {
display: inline-block; padding: 3px 10px;
border: 1px solid; border-radius: 2px;
font-size: 11px; letter-spacing: 1px; text-transform: uppercase;
}
.badge-green { border-color: var(--green); color: var(--green); }
.badge-amber { border-color: var(--amber); color: var(--amber); }
.badge-red { border-color: var(--red); color: var(--red); }
.badge-dim { border-color: var(--border); color: var(--green-dim); }
.card {
background: var(--card-bg); border: 1px solid var(--border);
border-radius: 2px; padding: 20px; margin-bottom: 16px;
}
.card-header { border-bottom: 1px solid var(--border); padding-bottom: 10px; margin-bottom: 14px; }
.grid { display: grid; gap: 16px; }
.grid-2 { grid-template-columns: 1fr 1fr; }
.grid-3 { grid-template-columns: 1fr 1fr 1fr; }
.grid-5 { grid-template-columns: repeat(5, 1fr); }
.stat-bar { margin: 6px 0; }
.stat-bar label { display: flex; justify-content: space-between; margin-bottom: 3px; font-size: 12px; }
.bar-track { background: var(--green-dark); border-radius: 1px; height: 6px; }
.bar-fill { height: 6px; background: var(--green); border-radius: 1px; transition: width 0.3s; }
.bar-fill.danger { background: var(--red); }
.bar-fill.warning { background: var(--amber); }
table { width: 100%; border-collapse: collapse; }
th { text-align: left; padding: 8px 12px; color: var(--green-dim); font-size: 11px; letter-spacing: 1px; text-transform: uppercase; border-bottom: 1px solid var(--border); }
td { padding: 8px 12px; border-bottom: 1px solid rgba(31,77,31,0.4); font-size: 13px; }
tr:hover td { background: rgba(57,255,20,0.03); }
.timeline { list-style: none; }
.timeline li {
position: relative; padding: 10px 10px 10px 24px;
border-left: 1px solid var(--border); margin-left: 8px;
}
.timeline li::before {
content: ''; position: absolute; left: -8px;
background: var(--bg); color: var(--green-dim); font-size: 11px;
}
.timeline .meta { font-size: 11px; color: var(--green-dim); margin-bottom: 4px; }
.timeline .action { color: var(--amber); }
.timeline .result { color: var(--green); margin-top: 4px; font-size: 13px; }
.special-grid { display: grid; grid-template-columns: repeat(7, 1fr); gap: 8px; margin: 12px 0; }
.special-box { text-align: center; padding: 10px 6px; border: 1px solid var(--border); }
.special-box .label { font-size: 10px; color: var(--green-dim); }
.special-box .val { font-size: 1.8rem; font-family: 'VT323', monospace; color: var(--green); }
.hp-display { display: flex; align-items: center; gap: 12px; margin: 12px 0; }
.hp-num { font-family: 'VT323', monospace; font-size: 2rem; }
.hp-num.danger { color: var(--red); }
.hp-num.warning { color: var(--amber); }
.empty { text-align: center; padding: 40px; color: var(--green-dim); }
.empty .ico { font-size: 2rem; margin-bottom: 8px; }
.status-alive { color: var(--green); }
.status-injured { color: var(--amber); }
.status-dead { color: var(--red); }
.status-pending { color: var(--amber); }
.status-resolving { color: #00bfff; }
.status-resolved { color: var(--green-dim); }
.ticker {
background: var(--card-bg); border: 1px solid var(--border);
padding: 8px 14px; margin-bottom: 16px; font-size: 12px;
color: var(--green-dim); white-space: nowrap; overflow: hidden;
}
.blink { animation: blink 1s step-end infinite; }
@keyframes blink { 50% { opacity: 0; } }
@media (max-width: 900px) {
.grid-5 { grid-template-columns: 1fr 1fr; }
.grid-3 { grid-template-columns: 1fr 1fr; }
.sidebar { display: none; }
}
</style>
"""
def nav(active=""):
return f"""
<div class="sidebar">
<div class="logo">
<h1 style="font-size:1.4rem">☢ VAULTCOM</h1>
<div class="sub">Venice of Wasteland</div>
<div class="sub">La Corboration</div>
</div>
<nav>
<div class="section-label">Simulation</div>
<a href="/" class="{'active' if active=='home' else ''}">⬡ Mission Control</a>
<a href="/world" class="{'active' if active=='world' else ''}">◈ État du Monde</a>
<div class="section-label">Agents</div>
<a href="/characters" class="{'active' if active=='chars' else ''}">◉ Personnages</a>
<a href="/actions" class="{'active' if active=='actions' else ''}">▶ File d'Actions</a>
<div class="section-label">Archives</div>
<a href="/lore" class="{'active' if active=='lore' else ''}">◎ Lore Avancée</a>
<a href="/events" class="{'active' if active=='events' else ''}">⊟ Journal</a>
</nav>
</div>
"""
SHELL = """<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>VaultCom — {{ title }}</title>
""" + BASE_CSS + """
</head>
<body>
<div class="layout">
{{ nav | safe }}
<div class="main">
<div class="topbar">
<h2>{{ title }}</h2>
<div style="display:flex;gap:10px;align-items:center">
{% if session %}
<span class="badge badge-green">Jour {{ session.day_current }}/{{ session.day_total }}</span>
<span class="badge badge-dim">{{ session.mode | upper }}</span>
{% else %}
<span class="badge badge-red">DB OFFLINE</span>
{% endif %}
<span style="font-size:11px;color:var(--green-dim)" id="clock"></span>
</div>
</div>
{{ content | safe }}
</div>
</div>
<script>
function tick() { document.getElementById('clock').textContent = new Date().toLocaleTimeString('fr-FR'); }
tick(); setInterval(tick, 1000);
</script>
</body>
</html>"""
def render(title, content, active="", session=None):
return render_template_string(SHELL, title=title, content=content,
nav=nav(active), session=session)
# ── Helpers ───────────────────────────────────────────────────────────────────
def get_session():
rows = query("SELECT * FROM sessions ORDER BY id DESC LIMIT 1")
return rows[0] if rows else None
def hp_class(cur, mx):
if mx == 0: return "warning"
pct = cur / mx
return "danger" if pct < 0.33 else ("warning" if pct < 0.66 else "")
def bar_class(cur, mx):
if mx == 0: return "warning"
pct = cur / mx
return "danger" if pct < 0.33 else ("warning" if pct < 0.66 else "")
# ── Routes ────────────────────────────────────────────────────────────────────
@app.route("/")
def index():
sess = get_session()
chars = query("SELECT * FROM characters WHERE session_id = %s ORDER BY faction, name",
(sess["id"],)) if sess else []
recent = query("""SELECT e.*, c.name as char_name FROM events e
JOIN characters c ON c.id = e.character_id
WHERE e.session_id = %s ORDER BY e.day_in_game DESC, e.hour_in_game DESC LIMIT 12""",
(sess["id"],)) if sess else []
factions = query("""SELECT DISTINCT faction, COUNT(*) as nb,
SUM(CASE WHEN status='alive' THEN 1 ELSE 0 END) as alive
FROM characters WHERE session_id = %s GROUP BY faction ORDER BY faction""",
(sess["id"],)) if sess else []
pending = query("SELECT COUNT(*) as n FROM action_queue WHERE session_id = %s AND status='pending'",
(sess["id"],))[0]["n"] if sess else 0
lore_last = query("""SELECT * FROM lore_avancee WHERE session_id = %s
ORDER BY day_start DESC LIMIT 1""", (sess["id"],)) if sess else []
# Characters grid
char_cards = ""
if chars:
for c in chars:
hp_pct = int(c["hp_current"] / max(c["hp_max"], 1) * 100)
bc = bar_class(c["hp_current"], c["hp_max"])
nc = hp_class(c["hp_current"], c["hp_max"])
st_cls = f"status-{c['status']}"
char_cards += f"""
<a href="/character/{c['id']}" style="text-decoration:none">
<div class="card" style="cursor:pointer">
<div class="card-header" style="display:flex;justify-content:space-between">
<h3>{c['name']}</h3>
<span class="badge badge-dim {st_cls}">{c['status'].upper()}</span>
</div>
<div style="font-size:11px;color:var(--green-dim);margin-bottom:8px">{c['faction'] or ''} · {c['location'] or '?'}</div>
<div class="stat-bar">
<label><span>HP</span><span class="{nc}">{c['hp_current']}/{c['hp_max']}</span></label>
<div class="bar-track"><div class="bar-fill {bc}" style="width:{hp_pct}%"></div></div>
</div>
<div style="font-size:11px;color:var(--green-dim);margin-top:6px">
CAPS: {c['caps']} · XP: {c['xp']}
</div>
</div>
</a>"""
else:
char_cards = '<div class="empty"><div class="ico">◉</div>Aucun agent initialisé</div>'
# Recent events
ev_html = ""
if recent:
ev_html = '<ul class="timeline">'
for e in recent:
ev_html += f"""
<li>
<div class="meta">Jour {e['day_in_game']}h{e['hour_in_game']:02d} · {e['char_name']} · {e['location'] or '?'}</div>
<div class="action">▶ {e['action'][:120]}{'' if len(e['action'])>120 else ''}</div>
{'<div class="result">⟹ ' + (e['result'][:150] if e['result'] else '') + '</div>' if e['result'] else ''}
</li>"""
ev_html += '</ul>'
else:
ev_html = '<div class="empty"><div class="ico">⊟</div>Journal vide — simulation non démarrée</div>'
# Faction summary
fac_html = ""
for f in factions:
fac_html += f'<tr><td>{f["faction"] or "?"}</td><td>{f["alive"]}</td><td>{f["nb"]}</td></tr>'
# Lore entry
lore_html = ""
if lore_last:
l = lore_last[0]
lore_html = f"""
<div class="card">
<div class="card-header">
<h3>{l['title'] or f"Résumé jours {l['day_start']}{l['day_end']}"}</h3>
<div style="font-size:11px;color:var(--green-dim)">Jours {l['day_start']}{l['day_end']}</div>
</div>
<div style="line-height:1.7;color:var(--green)">{l['content'][:600]}{'' if len(l['content'])>600 else ''}</div>
</div>"""
else:
lore_html = '<div class="empty"><div class="ico">◎</div>Pas encore de lore synthétisé</div>'
content = f"""
<div class="ticker">
▌ VAULTCOM ACTIVE ▌ SESSION: {sess['name'] if sess else 'N/A'}
AGENTS: {len(chars)} ▌ ACTIONS EN ATTENTE: {pending}
<span class="blink">█</span>
</div>
<div class="grid grid-5" style="margin-bottom:20px">{char_cards}</div>
<div class="grid grid-2">
<div class="card">
<div class="card-header"><h3>Journal récent</h3></div>
{ev_html}
</div>
<div>
<div class="card" style="margin-bottom:16px">
<div class="card-header"><h3>Factions actives</h3></div>
<table>
<tr><th>Faction</th><th>Vivants</th><th>Total</th></tr>
{fac_html if fac_html else '<tr><td colspan="3" style="color:var(--green-dim);text-align:center">—</td></tr>'}
</table>
</div>
<div>
<h3 style="margin-bottom:10px">Dernière synthèse narrative</h3>
{lore_html}
</div>
</div>
</div>
"""
return render("Mission Control", content, "home", sess)
@app.route("/characters")
def characters():
sess = get_session()
chars = query("SELECT * FROM characters WHERE session_id = %s ORDER BY faction, name",
(sess["id"],)) if sess else []
rows = ""
for c in chars:
hp_pct = int(c["hp_current"] / max(c["hp_max"], 1) * 100)
bc = bar_class(c["hp_current"], c["hp_max"])
rows += f"""
<tr>
<td><a href="/character/{c['id']}">{c['name']}</a></td>
<td style="color:var(--amber)">{c['faction'] or ''}</td>
<td>{c['location'] or '?'}</td>
<td>
<div class="bar-track" style="width:80px;display:inline-block">
<div class="bar-fill {bc}" style="width:{hp_pct}%"></div>
</div>
<span style="font-size:11px;margin-left:6px">{c['hp_current']}/{c['hp_max']}</span>
</td>
<td>{c['caps']}</td>
<td class="status-{c['status']}">{c['status'].upper()}</td>
<td style="font-size:11px;color:var(--green-dim)">{c['xp']} XP</td>
</tr>"""
content = f"""
<div class="card">
<table>
<tr><th>Nom</th><th>Faction</th><th>Lieu</th><th>HP</th><th>Caps</th><th>Status</th><th>XP</th></tr>
{rows if rows else '<tr><td colspan="7" class="empty">Aucun personnage</td></tr>'}
</table>
</div>"""
return render("Agents", content, "chars", sess)
@app.route("/character/<int:cid>")
def character(cid):
sess = get_session()
chars = query("SELECT * FROM characters WHERE id = %s", (cid,))
if not chars: abort(404)
c = chars[0]
inv = query("SELECT * FROM inventory WHERE character_id = %s ORDER BY item_name", (cid,))
events = query("""SELECT * FROM events WHERE character_id = %s
ORDER BY day_in_game, hour_in_game""", (cid,))
SPECIALS = [("S","strength"),("P","perception"),("E","endurance"),
("C","charisma"),("I","intelligence"),("A","agility"),("L","luck")]
sp_html = "".join(f"""
<div class="special-box">
<div class="val">{c[key]}</div>
<div class="label">{abbr}</div>
</div>""" for abbr, key in SPECIALS)
hp_pct = int(c["hp_current"] / max(c["hp_max"], 1) * 100)
bc = bar_class(c["hp_current"], c["hp_max"])
nc = hp_class(c["hp_current"], c["hp_max"])
inv_rows = "".join(f"<tr><td>{i['item_name']}</td><td>{i.get('quantity',1)}</td><td style='color:var(--green-dim);font-size:12px'>{i.get('description','')}</td></tr>"
for i in inv) if inv else "<tr><td colspan='3' style='color:var(--green-dim)'>Inventaire vide</td></tr>"
ev_html = ""
if events:
ev_html = '<ul class="timeline">'
for e in events:
ev_html += f"""
<li>
<div class="meta">Jour {e['day_in_game']}h{e['hour_in_game']:02d} · {e['location'] or '?'}</div>
<div class="action">▶ {e['action']}</div>
{'<div class="result">⟹ ' + (e['result'] or '') + '</div>' if e['result'] else ''}
</li>"""
ev_html += '</ul>'
else:
ev_html = '<div class="empty">Aucune action enregistrée</div>'
bio_html = f'<div style="color:var(--green-dim);line-height:1.7;margin-top:8px">{c["bio"] or "Dossier vide."}</div>'
content = f"""
<div class="card" style="margin-bottom:20px">
<div style="display:flex;justify-content:space-between;align-items:flex-start">
<div>
<h2 style="font-size:2rem">{c['name']}</h2>
<div style="color:var(--amber);margin:4px 0">{c['faction'] or ''}</div>
<div style="color:var(--green-dim);font-size:12px">Localisation: {c['location'] or '?'} · Caps: {c['caps']} · XP: {c['xp']}</div>
</div>
<span class="badge badge-dim status-{c['status']}">{c['status'].upper()}</span>
</div>
<div class="hp-display">
<span class="hp-num {nc}">{c['hp_current']}</span>
<div style="flex:1">
<div style="font-size:11px;color:var(--green-dim);margin-bottom:4px">/{c['hp_max']} HP</div>
<div class="bar-track"><div class="bar-fill {bc}" style="width:{hp_pct}%"></div></div>
</div>
</div>
<div class="special-grid">{sp_html}</div>
{bio_html}
</div>
<div class="grid grid-2">
<div class="card">
<div class="card-header"><h3>Inventaire</h3></div>
<table>
<tr><th>Objet</th><th>Qté</th><th>Description</th></tr>
{inv_rows}
</table>
</div>
<div class="card">
<div class="card-header"><h3>Journal d'actions</h3></div>
{ev_html}
</div>
</div>"""
return render(c["name"], content, "chars", sess)
@app.route("/actions")
def actions():
sess = get_session()
rows = query("""
SELECT aq.*, c.name as char_name, t.name as target_name
FROM action_queue aq
LEFT JOIN characters c ON c.id = aq.character_id
LEFT JOIN characters t ON t.id = aq.target_char_id
WHERE aq.session_id = %s
ORDER BY aq.day_in_game DESC, aq.hour_in_game DESC, aq.id DESC
LIMIT 100""", (sess["id"],)) if sess else []
def status_badge(s):
cls = {"pending":"amber","resolving":"green","resolved":"dim","cancelled":"red"}.get(s,"dim")
return f'<span class="badge badge-{cls}">{s.upper()}</span>'
trs = "".join(f"""
<tr>
<td>J{r['day_in_game']}h{r['hour_in_game']:02d}</td>
<td><a href="/character/{r['character_id']}">{r['char_name'] or '?'}</a></td>
<td>{r['location'] or '?'}</td>
<td>{r['action_text'][:80]}{'' if len(r['action_text'])>80 else ''}</td>
<td>{r['target_name'] or ''}</td>
<td>{r['scene_id'] or ''}</td>
<td>{status_badge(r['status'])}</td>
<td style="font-size:12px;color:var(--green-dim)">{(r['result_text'] or '')[:60]}</td>
</tr>""" for r in rows) if rows else "<tr><td colspan='8' class='empty'>Aucune action</td></tr>"
content = f"""
<div class="card">
<table>
<tr><th>Moment</th><th>Agent</th><th>Lieu</th><th>Action</th><th>Cible</th><th>Scène</th><th>Status</th><th>Résultat</th></tr>
{trs}
</table>
</div>"""
return render("File d'Actions", content, "actions", sess)
@app.route("/world")
def world():
sess = get_session()
if not sess:
return render("État du Monde", '<div class="empty">DB offline</div>', "world")
day = sess["day_current"]
states = query("""SELECT * FROM world_state WHERE session_id = %s AND day_in_game = %s
ORDER BY location""", (sess["id"], day))
factions = query("""SELECT * FROM faction_relations WHERE session_id = %s
ORDER BY faction_a, faction_b""", (sess["id"],))
def stab_color(s):
if s >= 70: return "var(--green)"
if s >= 40: return "var(--amber)"
return "var(--red)"
world_rows = "".join(f"""
<tr>
<td style="color:var(--amber)">{s['location']}</td>
<td>{s['controlling_faction'] or ''}</td>
<td>
<div class="bar-track" style="width:80px;display:inline-block">
<div class="bar-fill" style="width:{s['stability']}%;background:{stab_color(s['stability'])}"></div>
</div>
<span style="font-size:11px;margin-left:6px;color:{stab_color(s['stability'])}">{s['stability']}%</span>
</td>
<td>{s['population'] or '?'}</td>
<td style="font-size:12px;color:var(--green-dim)">{s['notes'] or ''}</td>
</tr>""" for s in states) if states else "<tr><td colspan='5' class='empty'>Aucune donnée</td></tr>"
fac_rows = "".join(f"""
<tr>
<td style="color:var(--amber)">{f['faction_a']}</td>
<td>{f['faction_b']}</td>
<td style="color:{'var(--green)' if f['relation_score']>0 else 'var(--red)' if f['relation_score']<0 else 'var(--green-dim)'}">{'+' if f['relation_score']>0 else ''}{f['relation_score']}</td>
<td style="font-size:12px;color:var(--green-dim)">{f.get('notes','')}</td>
</tr>""" for f in factions) if factions else "<tr><td colspan='4' class='empty'>Aucune donnée</td></tr>"
content = f"""
<div class="grid grid-2">
<div class="card">
<div class="card-header"><h3>Zones — Jour {day}</h3></div>
<table>
<tr><th>Lieu</th><th>Faction</th><th>Stabilité</th><th>Pop.</th><th>Notes</th></tr>
{world_rows}
</table>
</div>
<div class="card">
<div class="card-header"><h3>Relations entre factions</h3></div>
<table>
<tr><th>Faction A</th><th>Faction B</th><th>Score</th><th>Notes</th></tr>
{fac_rows}
</table>
</div>
</div>"""
return render("État du Monde", content, "world", sess)
@app.route("/lore")
def lore():
sess = get_session()
entries = query("""SELECT * FROM lore_avancee WHERE session_id = %s
ORDER BY day_start DESC""", (sess["id"],)) if sess else []
cards = ""
if entries:
for e in entries:
facs = ", ".join(e["factions_involved"] or []) or ""
locs = ", ".join(e["locations_involved"] or []) or ""
cards += f"""
<div class="card">
<div class="card-header" style="display:flex;justify-content:space-between">
<h3>{e['title'] or f"Chronique jours {e['day_start']}{e['day_end']}"}</h3>
<span class="badge badge-dim">J{e['day_start']}{e['day_end']}</span>
</div>
<div style="font-size:11px;color:var(--green-dim);margin-bottom:12px">
Factions: {facs} · Lieux: {locs}
</div>
<div style="line-height:1.8;color:var(--green)">{e['content']}</div>
</div>"""
else:
cards = '<div class="empty"><div class="ico">◎</div>Aucune synthèse narrative générée<br><span style="font-size:12px">Le MJ produira des entrées toutes les 24h de jeu simulé</span></div>'
return render("Lore Avancée", cards, "lore", sess)
@app.route("/events")
def events():
sess = get_session()
evs = query("""SELECT e.*, c.name as char_name FROM events e
JOIN characters c ON c.id = e.character_id
WHERE e.session_id = %s
ORDER BY e.day_in_game DESC, e.hour_in_game DESC
LIMIT 200""", (sess["id"],)) if sess else []
rows = "".join(f"""
<tr>
<td>J{e['day_in_game']}h{e['hour_in_game']:02d}</td>
<td><a href="/character/{e['character_id']}">{e['char_name']}</a></td>
<td style="color:var(--green-dim)">{e['location'] or '?'}</td>
<td style="color:var(--amber)">{e['action'][:80]}{'' if len(e['action'])>80 else ''}</td>
<td style="font-size:12px">{(e['result'] or '')[:100]}{'' if e['result'] and len(e['result'])>100 else ''}</td>
</tr>""" for e in evs) if evs else "<tr><td colspan='5' class='empty'>Journal vide</td></tr>"
content = f"""
<div class="card">
<table>
<tr><th>Moment</th><th>Agent</th><th>Lieu</th><th>Action</th><th>Résultat</th></tr>
{rows}
</table>
</div>"""
return render("Journal des Événements", content, "events", sess)
@app.route("/api/summary")
def api_summary():
"""Pour le widget dashboard dash.coyoteos.ovh"""
sess = get_session()
if not sess:
return jsonify({"ok": False})
chars = query("SELECT status, COUNT(*) n FROM characters WHERE session_id=%s GROUP BY status", (sess["id"],))
pending = query("SELECT COUNT(*) n FROM action_queue WHERE session_id=%s AND status='pending'", (sess["id"],))
return jsonify({
"ok": True,
"session": sess["name"],
"day": sess["day_current"],
"day_total": sess["day_total"],
"chars": {r["status"]: r["n"] for r in chars},
"pending_actions": pending[0]["n"] if pending else 0,
})
# ── Main ──────────────────────────────────────────────────────────────────────
if __name__ == "__main__":
t = threading.Thread(target=start_tunnel, daemon=True)
t.start()
print("VaultCom :5000")
app.run(host="0.0.0.0", port=5000, debug=False)